She Dreams in Rose Pixels
She Dreams in Rose Pixels is a choreographic simulation that addresses themes of artificiality, brutality, and endlessness. In this work, glittering bodies generate in mid air, colliding with each other and then falling through a glowing pink world. Eventually, these figures accumulate into a pile hundreds of fake bodies deep.
// visual design
// simulation design
// unity programming
This piece was built in Unity, a software primarily used for creating video games. In Unity, artificial bodies can be programmed to perform a range of motions, most of which are specialized for game-based action sequences. While these motions can be reframed, presenting a choreographic opportunity: what affordances do we have in digital space, with artificial bodies, that do not exist when working with our own bodies?
This simulation takes advantage of these affordances. The endlessly falling bodies are at once lyrical and disposable, vulnerable and violent. They suggest ideas around artificiality and the feminine, prettiness as violence, and the brutality inherent in digitizing bodies.